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Roblox Integration Example

A focused example showing how to integrate Cirvia Parental monitoring into a Roblox-style game with chat, custom objects, and image uploads.

Key Integration Points​

Monitor these Roblox-specific features:

  • Game chat messages
  • Custom decal uploads
  • Player usernames
  • Game object names
  • Private messages

Basic Setup​

RobloxGameMonitor.java​

public class RobloxGameMonitor {
private static final String PLATFORM = "roblox";

// Monitor public chat
public void onPlayerChat(String playerId, String message) {
ParentalAI.sendTextIncident(PLATFORM + "-chat", message);
displayChatMessage(playerId, message);
}

// Monitor private messages
public void onPrivateMessage(String senderId, String recipientId, String message) {
ParentalAI.sendTextIncident(PLATFORM + "-private", message);
deliverPrivateMessage(senderId, recipientId, message);
}

// Monitor custom decals/images
public void onDecalUploaded(Bitmap decalImage, String uploaderId) {
new Thread(() -> {
try {
String base64 = ImageEncoder.encodeImageToBase64(decalImage);
ParentalAI.sendImageIncident(PLATFORM + "-decal", base64);
} catch (Exception e) {
Log.e("RobloxMonitor", "Failed to monitor decal", e);
}
}).start();

processDecalUpload(decalImage, uploaderId);
}

// Monitor game object names
public void onObjectCreated(String objectName, String creatorId) {
if (objectName != null && !objectName.trim().isEmpty()) {
ParentalAI.sendTextIncident(PLATFORM + "-object", objectName);
}
createGameObject(objectName, creatorId);
}

// Monitor player usernames when joining
public void onPlayerJoined(String username, String playerId) {
ParentalAI.sendTextIncident(PLATFORM + "-username", username);
addPlayerToServer(username, playerId);
}
}

Chat System Integration​

ChatManager.java​

public class ChatManager {
private final RobloxGameMonitor monitor;
private final EditText chatInput;
private final RecyclerView chatRecyclerView;

public ChatManager(Context context) {
monitor = new RobloxGameMonitor();
setupChatUI(context);
}

private void setupChatUI(Context context) {
chatInput = findViewById(R.id.chat_input);
Button sendButton = findViewById(R.id.send_button);

sendButton.setOnClickListener(v -> {
String message = chatInput.getText().toString().trim();
if (!message.isEmpty()) {
// Monitor then send
monitor.onPlayerChat(getCurrentPlayerId(), message);
chatInput.setText("");
}
});
}

// Handle incoming messages from other players
public void receiveMessage(String playerId, String message) {
// Monitor received messages too
monitor.onPlayerChat(playerId, message);
}
}

Custom Content Creation​

DecalUploader.java​

public class DecalUploader {
private final RobloxGameMonitor monitor = new RobloxGameMonitor();

public void uploadCustomDecal() {
Intent intent = new Intent(Intent.ACTION_PICK, MediaStore.Images.Media.EXTERNAL_CONTENT_URI);
startActivityForResult(intent, REQUEST_IMAGE_PICK);
}

@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if (requestCode == REQUEST_IMAGE_PICK && resultCode == RESULT_OK) {
Uri imageUri = data.getData();

try {
Bitmap bitmap = MediaStore.Images.Media.getBitmap(getContentResolver(), imageUri);
monitor.onDecalUploaded(bitmap, getCurrentPlayerId());
} catch (Exception e) {
Toast.makeText(this, "Failed to upload decal", Toast.LENGTH_SHORT).show();
}
}
}
}

Game Object Monitoring​

ObjectCreator.java​

public class ObjectCreator {
private final RobloxGameMonitor monitor = new RobloxGameMonitor();

public void showObjectCreationDialog() {
AlertDialog.Builder builder = new AlertDialog.Builder(this);
EditText nameInput = new EditText(this);
nameInput.setHint("Object name");

builder.setView(nameInput)
.setTitle("Create Object")
.setPositiveButton("Create", (dialog, which) -> {
String objectName = nameInput.getText().toString();
monitor.onObjectCreated(objectName, getCurrentPlayerId());
})
.setNegativeButton("Cancel", null)
.show();
}
}

Player Management​

PlayerManager.java​

public class PlayerManager {
private final RobloxGameMonitor monitor = new RobloxGameMonitor();
private final List<Player> activePlayers = new ArrayList<>();

public void handlePlayerJoin(String username, String playerId) {
// Monitor username
monitor.onPlayerJoined(username, playerId);

// Add to active players
Player player = new Player(playerId, username);
activePlayers.add(player);

// Update UI
updatePlayerList();
}

public void sendPrivateMessage(String recipientId, String message) {
monitor.onPrivateMessage(getCurrentPlayerId(), recipientId, message);
// Send through game network
sendNetworkMessage(recipientId, message);
}
}

Error Handling​

RobloxErrorHandler.java​

public class RobloxErrorHandler {

public static void handleMonitoringError(Exception error, String content, String context) {
Log.e("RobloxMonitor", "Monitoring failed for " + context, error);

if (error instanceof IllegalStateException) {
// SDK not ready - show user-friendly message
showRetryDialog(content, context);
} else {
// Other errors - continue game functionality
Log.w("RobloxMonitor", "Continuing without monitoring for: " + context);
}
}

private static void showRetryDialog(String content, String context) {
// Simple retry mechanism
new Handler(Looper.getMainLooper()).postDelayed(() -> {
try {
ParentalAI.sendTextIncident("roblox-" + context, content);
} catch (Exception e) {
Log.e("RobloxMonitor", "Retry failed", e);
}
}, 2000);
}
}

Configuration​

RobloxConfig.java​

public class RobloxConfig {
public static final String PLATFORM_PREFIX = "roblox";

// Platform-specific content types
public static final String CHAT = PLATFORM_PREFIX + "-chat";
public static final String PRIVATE_MSG = PLATFORM_PREFIX + "-private";
public static final String DECAL = PLATFORM_PREFIX + "-decal";
public static final String OBJECT_NAME = PLATFORM_PREFIX + "-object";
public static final String USERNAME = PLATFORM_PREFIX + "-username";

public static boolean isMonitoringEnabled(String contentType) {
SharedPreferences prefs = getSharedPreferences("roblox_monitoring", Context.MODE_PRIVATE);
return prefs.getBoolean(contentType + "_enabled", true);
}
}

Integration Testing​

RobloxMonitorTest.java​

@RunWith(AndroidJUnit4.class)
public class RobloxMonitorTest {

@Test
public void testChatMonitoring() {
RobloxGameMonitor monitor = new RobloxGameMonitor();

// Test normal chat
monitor.onPlayerChat("player123", "Hello everyone!");

// Test potentially concerning content
monitor.onPlayerChat("player456", "What's your address?");

// Verify no crashes occur
assertTrue("Monitoring should complete without errors", true);
}

@Test
public void testPrivateMessageMonitoring() {
RobloxGameMonitor monitor = new RobloxGameMonitor();

monitor.onPrivateMessage("sender123", "recipient456", "Private message content");

// Should handle gracefully
assertTrue("Private message monitoring works", true);
}
}

Best Practices​

1. Monitor Key Interactions​

  • Chat messages (highest priority)
  • Private communications
  • User-generated content names
  • Custom images/decals

2. Performance Tips​

  • Process images on background threads
  • Use platform-specific identifiers
  • Handle errors without breaking gameplay

3. User Experience​

  • Don't block game interactions for monitoring
  • Show subtle feedback when appropriate
  • Maintain smooth gameplay performance

Example Layout​

activity_roblox_game.xml​

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">

<!-- Game View -->
<FrameLayout
android:id="@+id/game_container"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1" />

<!-- Chat Panel -->
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:padding="8dp">

<EditText
android:id="@+id/chat_input"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:hint="Type message..." />

<Button
android:id="@+id/send_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Send" />

</LinearLayout>

</LinearLayout>

Next Steps​


Quick implementation! This focused example covers the essential Roblox monitoring points without overwhelming detail. Adapt the content types and UI as needed for your specific game.